Games Night Instructions

This can be found at sonomaonlinena.org/games

Logistics

  • All Players will begin in the main room. 
  • Once you are added into the breakout room - please determine who will be player 1, player 2, player 3, etc.  while you wait for further instructions.  Renaming your zoom display name may also be helpful while playing.  You could simply put your player number before your zoom name using the rename feature. 
  • Every 15 minutes the host will check the main room to see if people are waiting for assignment to a break-out room to play.  
  • Use the chat to indicate which game you would like to play and the host will add you into a breakout room for that game.  
  • You can return to the main room to change games.  
  • Each room can have up to 8 people assigned.  A new game will not be started unless there are enough players. 
  • Please be patient and openminded as this is our first attempt to facilitate this type of event online 

Balderdash: 

Balderdash is a game in which the players will be given a word or phrase and they will make up the definition or response in an attempt to convince the other players that their definition/response is the correct one.   To play this, you will need to use the Zoom chat functionality and have access to the playing cards (pdf files from this site). 

Instructions:  When it is your turn to be the "dasher" pick a category, read the category and word from the blue card to the other players.  Instruct other players to send you their made-up answers directly through the private chat in Zoom.  Once all players have submitted their answers to you, then read all answers including the correct answer from the corresponding orange card.   Read all answers one time, then read them again and ask each player to vote for the answer they think is the real answer. 

Points have someone track points.  Players get 1 point for every time another player votes for their made-up answer.  Anytime a player selects the correct answer – that player gets 2 points.  If nobody selects the correct answer then you get 2 points.

Joking Hazard is available:  (6 players) The instructions are here: http://playingcards.io/game/joking-hazard

 

Here is our room:  http://playingcards.io/jubj4t 

 

THIS GAME NO LONGER AVAILABLE: Remote Insenstivity (online game similar to Cards Against Humanity):

 A player will flip over a question card and the other players will play one card out of their hand with the response they belive is most likely to be chosen by the person who turned the question card (the decider).  The player who had their card selected by that round's decider will get a point.  Points are tracked by moving the question card into the appropriate player point section.  To play this you will need to click on the link that corresponds to your rooms breakout room.

 

Example Game Board For Remote Insensitivity 

The game board will allow visibilty to the other players to all cards except those in your hand (the bottom section of the board)

Remote Insensitivity.jpg

 

 

TO MAKE SURE THE AUDIO (ZOOM) AND SHARED BOARD MATCH ONLY GO TO THE LINK FOR YOUR SPECIFIC BREAK-OUT ROOM

 

Standard Card Games (52 Card Deck):  

These games use a standard 52 card deck.  The boards are set up for a total of 4 players per room. 

Spades & Hearts (4 players per room)

Link to Room 1:  http://playingcards.io/7egn8u

Link to Room 2:  http://playingcards.io/urym5m

 

 

 

Charades

The rules used for the acted charades are usually informal and vary widely, but commonly agree in essence with the following basic rules:

  • The players divide into two teams.  You may want to rename your Zoom names to indicate which team you are on. 
  • Each team in turn produces a “secret” word or phrase, to be guessed by the other team, and writes it in a private chat to the other team members (you can take turns picking the word within your team).
  • The secret word or phrase is privately chatted to one member of the other team, the “actor”, but kept secret from the remainder of the other team, the “guessers”.
  • The actor then has a limited period of time in which to convey the secret phrase to the guessers by pantomime.
  • The actor may not make any sounds or lip movements (mute could be helpful here)
  • The actor cannot point out at any of the objects present in the scene, if by doing so they are helping their teammates.
  • The guessers attempt to guess the word or phrase based on the actor’s performance. They can ask questions, to which the actor may give non-verbal responses, such as nodding in affirmation. If any of the guessers says the correct word or phrase within the time limit in the literal form as written in chat, their team wins that round; if the phrase is not guessed when the time limit expires, the team that produced the secret phrase wins the round.
  • The teams alternate until each team member has had an opportunity to be the actor.